docs
HOW IT WORKS
Each page explains one effect: its model, its frame pipeline, its real code, and the reason for each tuned constant. The effect runs behind the page while you read.
- 1gravity-wellthree.js GPGPUA quarter‑million GPU particles orbit and fall into your cursor through curl‑noise turbulence.
- 2neon-fluidWebGL2 Navier–StokesA real‑time incompressible fluid solver. Your cursor injects velocity and glowing dye.
- 3matrix-raincanvas 2D springsTerminal glyph rain. Every glyph is a spring‑mass that your cursor pushes out of the grid.
- 4n-bodycanvas 2D gravityYour cursor is a star. Thousands of bodies slingshot around it, leaving light trails. Hold to go nova.
- 5tendrilscanvas 2D verletVerlet rope chains anchored to your cursor. Whip them, and they spray sparks.
- 6nebulathree.js fbm shaderDomain‑warped noise gas lit by your cursor. The cursor also bends space like a lens.
- 7ascii-fieldcanvas 2D flow fieldA vector field drawn in terminal glyphs. Your cursor is a vortex. Packets ride the flow.
- 8warp-drivethree.js line streaksHyperspace starfield. Move fast to jump to warp. Your cursor steers and bends the light.